‘Star Wars: Dark Forces’ at 30: An essential fragment of Star Wars and FPS history worth revisiting

If the name Kyle Katarn rings a bell, you’ve probably been into Star Wars for a very long time. First introduced in the first-person shooter video game Star Wars: Dark Forces (1995), he became one of the biggest heroes of the old Star Wars Legends continuity. Now, 30 years later, his original adventure can still teach casual players and diehards of Star Wars games many lessons.

By and large, Dark Forces was considered a ‘Doom clone’ when it first came out due to its 2.5D perspective (cutting edge at the time) and the accompanying sprite and level design work. To this day, that remains a pretty logical way of describing it, key differences aside. For example, LucasArts’ Jedi Game Engine brought a number of big innovations to the table that greatly affected the level design. However, the basic mechanics and overall gameplay loop remained remarkably similar to those of other contemporary shooters.

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